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Materials and Drop Tracking

Monitor and track material drops during your farming sessions.

Overview

FGA can track specific materials that drop during quests, keeping count of how many you've collected. Set target amounts to automatically stop farming when you've gathered enough, or simply monitor your progress without limits.

Key Features

  • Material Detection: Identifies configured materials in drop screens
  • Count Accumulation: Tracks totals across multiple runs
  • Limit Enforcement: Stop when target amount is reached
  • Auto-Decrement: Reduce remaining limit after session ends
  • Multi-Material Support: Track multiple materials simultaneously

How Material Tracking Works

flowchart TD
    A[Quest Result Screen] --> B[Scan for Configured Materials<br/>Search entire drop area]
    B --> C[Match Against Material Images<br/>Count occurrences of each]
    C --> D[Update Running Totals]
    D --> E[Check Against Limits<br/>Stop if target reached]

Configuration

Selecting Materials

  1. Open your Battle Config
  2. Navigate to Materials section
  3. Select materials from the list
  4. Choose materials that drop in your target quest

Material Categories

Category Examples
Gems Saber gems, Caster gems, etc.
Pieces/Monuments Saber pieces, Lancer monuments
Bronze Materials Bones, Dust, Fangs
Silver Materials Seeds, Feathers, Stakes
Gold Materials Hearts, Scales, Lores
Event Materials Event-specific drops

Setting Limits

Setting Behavior
Disabled Track without stopping
Enabled + Amount Stop when total reached

Material Detection

How Detection Works

  1. FGA loads images for your selected materials
  2. On the drop screen, it scans the entire visible area
  3. Pattern matching identifies each material instance
  4. Counts are accumulated per material type

Detection Accuracy

Factor Impact
Image quality Higher quality = better detection
Screen resolution Affects pattern matching
Material stacking Multiple drops detected individually

Tracking Multiple Materials

Track several materials at once:

Configured Materials:
- Dragon Fangs
- Void Dust
- Hero's Proof

After 5 Runs:
┌─────────────────────────────────────────┐
│         Materials Farmed                │
├─────────────────────────────────────────┤
│ Dragon Fangs: 12                        │
│ Void Dust: 8                            │
│ Hero's Proof: 15                        │
└─────────────────────────────────────────┘

Limit Behavior

Stop on Limit

When limit is enabled and reached:

  1. Current run completes normally
  2. Run is counted in statistics
  3. Script stops with "Limit Materials" reason
  4. Exit summary shows final counts

Auto-Decrement

After script completion:

Before Run:
- Material Limit: 50

During Run:
- Materials Collected: 15

After Run:
- Material Limit: 35 (auto-decremented)

When limit reaches 0:

  • Material limiting is disabled
  • Limit resets to default value
  • Tracking continues without stopping

Exit Summary

After script completion, view material statistics:

┌─────────────────────────────────────────┐
│         Battle Exit Summary             │
├─────────────────────────────────────────┤
│ Materials:                              │
│   Dragon Fangs: 23                      │
│   Void Dust: 18                         │
│   Hero's Proof: 31                      │
│ ...                                     │
└─────────────────────────────────────────┘

Tips for Best Results

  1. Select only relevant materials: More materials = more processing time
  2. Know your quest drops: Only track materials that actually drop
  3. Set realistic limits: Based on drop rates and available AP
  4. Check drops manually first: Verify material detection works
  5. Use with screenshots: Enable drop screenshots for records

Material Drop Rates

Plan your limits based on typical drop rates:

Drop Type Typical Rate
Bronze materials Common (2-3 per run)
Silver materials Uncommon (0-2 per run)
Gold materials Rare (0-1 per run)
Gems Variable by quest

Best Farming Locations

Configure materials for optimal farming:

Free Quests

  • Consistent drops
  • Known material pools
  • Can use material tracking effectively

Event Quests

  • Event materials often trackable
  • Bonus drops with CEs/teapots
  • May have mixed drop pools

Daily Quests

  • Gem and monument farming
  • Predictable material types
  • Good for limit-based farming

Troubleshooting

Materials not being detected

  • Verify material is selected in config
  • Check if material actually drops in quest
  • Ensure drop screen is fully visible
  • Update FGA for latest material images

Count seems inaccurate

  • Multiple of same material may stack
  • Visual stacking affects detection
  • Compare with actual inventory after run

Script not stopping at limit

  • Check if limit is properly enabled
  • Verify limit amount is greater than 0
  • Sum of all materials must reach limit

Wrong materials being counted

  • Material images may be similar
  • Check which materials are configured
  • Remove similar-looking materials

Auto-decrement not working

  • Only triggers on successful completion
  • Manual stops may not decrement
  • Check limit settings after run

CE Drop Tracking

Craft Essence drops are tracked separately:

Feature Materials CE Drops
Detection Material images CE icon + stars
Counting Per material type Total CEs
Limits Combined total Separate limit
Notification Exit summary Immediate alert

See CE Drop Tracking for dedicated CE tracking.