Skip to content

Auto CE EXP Bomb

Automatically creates CE Bombs by continuously selecting and leveling Craft Essences.

Overview

The CE Bomb script continuously creates leveled Craft Essences by automatically selecting target CEs and feeding them fodder CEs. Unlike Level CE mode, this mode will keep running until you stop it or run out of fodder, creating multiple "CE Bombs" that can later be used to level your important CEs.

What is a CE Bomb?

A CE Bomb is a leveled CE that stores a large amount of CE experience. By feeding low-rarity CEs into another low-rarity CE (like a 1★), you can concentrate experience efficiently. These "bombs" can then be fed to your important CEs for massive experience gains.

How to Start

  1. Navigate to Enhancement → Craft Essence in the game
  2. Do NOT select any CE - leave the enhancement slot empty
  3. The script will automatically detect CE Bomb mode when:
  4. The CE Enhancement banner is visible
  5. The enhancement slot shows "Empty Enhance" state
  6. Start the script

Important

The enhancement slot must be empty. If a CE is already selected, the script will run in Level CE mode instead.

Workflow

flowchart TD
    A[Start CE Bomb Script] --> B[Verify Enhancement Slot is Empty<br/>CE Bomb mode activated]
    B --> C[CE Bomb Loop]
    C --> D[Select Target CE<br/>from CE List]
    D --> E[Check if CE is Locked<br/>Auto-lock if needed]
    E --> F[Configure Filters<br/>for Fodder CEs]
    F --> G[Select Fodder CEs<br/>Drag to select]
    G --> H[Perform Enhancement]
    H --> I{Is Current CE Maxed?}
    I -->|No| C
    I -->|Yes| J[Clear Slot, Pick New<br/>Target CE]
    J --> C

Loop continues until:

  • No more fodder CEs available
  • No more target CEs available
  • User stops the script

Key Features

Continuous Target Selection

  • Automatically picks new target CEs when current one is maxed
  • Filters target CEs based on your configured rarity
  • Resets filters and position for each new target

Auto-Lock Protection

  • Automatically locks each target CE when selected
  • Prevents target from being accidentally used as fodder
  • Requires Android 8.0+ for long-press functionality

Filter Automation

  • Configures rarity filters for target CE selection
  • Configures separate rarity filters for fodder CE selection
  • Handles different CE types based on settings

Position Management

  • Scrolls to top of CE list for consistent selection
  • Tracks which rows/columns have been exhausted
  • Skips empty positions to save time

Settings

Setting Description
Target CE Rarity Rarity of CEs to use as bomb base
Fodder CE Rarity Which CE rarities to use as fodder
Skip Auto-Lock Target CE Don't automatically lock target CEs
Skip Automatic Display Change Don't auto-adjust display size
Skip CE Filter Detection Don't auto-configure filters
Skip Sort Detection Don't auto-configure sort options
CE Display Change Area Which corner to tap to change display

CE EXP Bomb Screen

CE EXP Bomb Dialog

Exit Reasons

The script will stop and notify you when any of these conditions occur:

Exit Reason Description
No Suitable Fodder CE Found No more fodder CEs available that match your filter criteria
No Suitable Target CE Found No more target CEs available to use as bomb base

Differences from Level CE Mode

Feature CE Bomb Level CE
Target CE Auto-selected Pre-selected by user
Starting state Empty slot CE in slot
Stop condition Out of fodder/targets Target CE maxed
Purpose Mass produce leveled CEs Level one specific CE
Continuous Yes (loops) No (single CE)

Using 1★ CEs as Bombs

  1. Set Target CE Rarity to 1★
  2. Set Fodder CE Rarity to 1★ and 2★ (optionally 3★)
  3. Set Fodder filter to only Normal-type CEs
  4. Let the script create multiple leveled 1★ MLB CEs
  5. Use these 1★ bombs to level your important 4★ or 5★ CEs

Experience Efficiency

┌─────────────────────────────────────────┐
│           CE Experience Flow            │
└─────────────────────────────────────────┘

    1★ CEs ──┐
             ├──► 1★ MLB CE (Bomb) ──► Your 5★ CE
    2★ CEs ──┘

• Less QP cost than feeding all CEs directly
• More efficient inventory management
• Maximizes CE experience transfer

Tips for Best Results

  1. Start with empty enhancement slot to enable CE Bomb mode
  2. Use appropriate target rarity (1★ CEs are common for bombs)
  3. Have plenty of fodder CEs before starting long runs
  4. Monitor your QP as enhancement costs add up
  5. Check locked CEs periodically - all bombs will be locked

Integration with FP Gacha

CE Bomb mode can be triggered automatically from the Friend Point Gacha script:

FP Gacha ──► Inventory Full ──► CE Bomb Mode
                    │
                    ▼
            Create CE Bombs from
            summoned fodder CEs

This creates an efficient loop:

  1. Summon FP gacha for fodder
  2. When inventory full, create CE bombs
  3. Return to summoning with cleared inventory

Technical Notes

  • Uses 7 columns × 4 rows grid for target CE selection
  • Uses 7 columns × 3 rows grid for fodder CE selection
  • Resets skip lists when selecting new target CE
  • First run for each target includes initial setup (display, filters, sort)
  • Subsequent fodder selections skip initial setup for speed