Auto Level CE¶
Automatically enhances a selected Craft Essence (CE) to increase its level.
Overview¶
The Level CE script enhances a single target Craft Essence by feeding it fodder CEs. Unlike CE Bomb mode, this mode is designed to level a specific CE you've already selected and will stop when that CE reaches its maximum level.
How to Start¶
- Navigate to Enhancement → Craft Essence in the game
- Select the CE you want to level (tap on it so it appears in the enhancement slot)
- The script will automatically detect you're in CE enhancement mode when:
- The CE Enhancement banner is visible
- A CE is already selected (not empty)
- Start the script
Tip
You must select a target CE before starting. The script distinguishes between Level CE mode and CE Bomb mode based on whether a CE is already selected.
Workflow¶
flowchart TD
A[Start Level CE Script] --> B[Verify Target CE is Selected<br/>Not empty enhancement slot]
B --> C[Main Enhancement Loop]
C --> D[Check if CE is Locked<br/>Auto-lock if needed]
D --> E[Open Fodder Selection]
E --> F[Configure Filters<br/>Display, Sort, etc.]
F --> G[Select Fodder CEs<br/>Drag to select]
G --> H[Confirm Enhancement]
H --> I{Is Target CE Max?}
I -->|No| C
I -->|Yes| J[Exit: Target CE Max Level] Key Features¶
Auto-Lock Target CE¶
- Automatically locks the target CE to prevent accidental use as fodder
- Can be disabled in settings
- Requires Android 8.0+ for long-press functionality
Smart Display Adjustment¶
- Automatically sets CE display to small size for better visibility
- Can detect and click the correct corner for display toggle
- Configurable based on your screen layout
Filter Configuration¶
- Automatically sets appropriate filters for fodder CEs
- Filters by rarity (based on your settings)
- Configures sort options for optimal fodder selection
Smart Sort Features¶
- Enables smart sort for efficient CE organization
- Enables select sort for easier multi-selection
- Sorts by level to use lowest-level CEs first
Settings¶
| Setting | Description |
|---|---|
| Target CE Rarity | Rarity of the CE you're leveling |
| Fodder CE Rarity | Which CE rarities to use as fodder |
| Skip Auto-Lock Target CE | Don't automatically lock the target CE |
| Skip Automatic Display Change | Don't auto-adjust display size |
| Skip CE Filter Detection | Don't auto-configure filters |
| Skip Sort Detection | Don't auto-configure sort options |
| CE Display Change Area | Which corner to tap to change display |


Exit Reasons¶
The script will stop and notify you when any of these conditions occur:
| Exit Reason | Description |
|---|---|
| Target CE Max Level | The target CE has reached its maximum level |
| No Suitable Fodder CE Found | No fodder CEs available that match your filter criteria |
| No Suitable Target CE Found | Could not identify a valid target CE |
Differences from CE Bomb Mode¶
| Feature | Level CE | CE Bomb |
|---|---|---|
| Target CE | Pre-selected by user | Auto-selected from list |
| Stop condition | Target CE max level | No more fodder available |
| Purpose | Level specific CE | Create multiple leveled CEs |
| Starting state | CE already in slot | Empty enhancement slot |
Tips for Best Results¶
- Select your target CE first before starting the script
- Use appropriate fodder rarities to maximize enhancement value
- Enable auto-lock to protect your target CE
- Configure display area based on your screen layout
- Ensure sufficient QP for enhancement costs
Technical Notes¶
- Uses 7 columns × 4 rows grid for target CE selection
- Uses 7 columns × 3 rows grid for fodder CE selection
- Skips rows/columns where CEs have been exhausted
- Handles connection retries automatically